Monthly Archives: October 2013

How to build OpenCV with GPU support via MacPorts in OS X 10.8

First thing first, install the NVIDIA CUDA libraries from https://developer.nvidia.com/cuda-downloads (take notice that last night, OS X 10.9 Mavericks has got its update too!)

Second, open Terminal and add the two paths below

export PATH=/Developer/NVIDIA/CUDA-5.5/bin:$PATH
export DYLD_LIBRARY_PATH=/Developer/NVIDIA/CUDA-5.5/lib:$DYLD_LIBRARY_PATH

if previously installed, uninstall opencv.

sudo port uninstall opencv @2.4.6.1_2+python27

If you have a different version installed, MacPorts will tell you and you’ll need to change the one above with your own, of course. Now you need to edit the opencv’s portfile

sudo port edit --editor nano opencv

nano will open up, scroll down and change the appropriate settings to

-DWITH_CUDA=ON

and optionally

-DWITH_CUBLAS=ON
-DWITH_CUFFT=ON
-DWITH_OPENCL=ON

you “could” also add

-DWITH_CUSPARSE=ON

(although I’m not completely sure this is the right syntax for cusparse though! Please do let me know if this is the case)

Now, it’s time to clean the previous installation

sudo port clean opencv

And at last, type

sudo port upgrade -s -n --force opencv

to rebuild the amended portfile. The flag -n avoids rebuilding of the dependencies and -s starts building from the source code only with no binaries whatsoever and now you can go get yourself a cuppa, even two, as this step will take a bit (about half a hour on a rMBP).

These links below can be helpful too:

http://ewen.mcneill.gen.nz/blog/entry/2012-06-04-macports-rebuilding-broken-port/

https://trac.macports.org/browser/trunk/dports/graphics/opencv/Portfile

http://stackoverflow.com/questions/11035500/trying-to-build-opencv-2-4-1-with-opengl-support